Ranger
Spell | Level | Slot | Description |
blur | 14 | 1 | Sphere : Illusion/Phantasm Usage : cast 'blur' [char in room] Duration : 3 hours Effects : Victim's image loses clarity The victim's body loses all definition and clarity - the resulting blur is more difficult to hit, decreasing the victim's armor class. |
burning hands | 14 | 1 | Sphere : Alteration Usage : cast 'burning hands' [opponent] Duration : Instantaneous Damage : Nominal to critical The caster causes bursts of flame to shoot from his/her fingertips,directed at the intended victim and causing fire damage. |
create food | 14 | 1 | |
create water | 14 | 1 | |
infravision | 14 | 1 | |
Sustenance | 14 | 1 | |
awareness | 21 | 2 | |
know alignment | 21 | 2 | |
magic missile | 21 | 2 | Sphere : Invocation/Evocation Usage : cast 'magic missile' [opponent] Damage : Nominal damage per missile The magic missile spell results in glowing darts of pure magical energy striking the victim. The number of missiles increases with caster level; each dart will do nominal damage. Magic missiles can be deflected by some defensive magic shields. |
refresh | 21 | 2 | |
water breath | 21 | 2 | Spell : Water breath Sphere : Alteration Usage : cast 'water breath' [char in room] Duration : 1 day Effects : Victim can breathe underwater This spell enables the victim to breathe under water for long periods of time. This is not accumulative - the spell will last 1 day only, after which it must be recast. Those who are not affected by this spell will not be able to travel underwater at all. |
barkskin | 28 | 3 | |
remove poison | 28 | 3 | |
temporal path | 28 | 3 | |
weaken | 28 | 3 |