Вернутся на первую страницу
Письмо мне


Item Type: WEAPON Material: bronze_metal
Weight : 8 Value : 7500
You sense that this item affects abilities.
Item is : MAGIC
Class : sabre
Damage : 2D5

Object 'sword two solamnic'
Item Type: WEAPON Material: steel_metal
Weight : 24 Value : 20000
Item is : BLESS ANTI_EVIL
Class : two_handed_sword
Damage : 4D5

Object 'rapier'
Item Type: WEAPON Material: bronze_metal
Weight : 8 Value : 1500
You sense that this item affects combat prowess.
Item is : MAGIC ANTI_EVIL
Class : rapier
Damage : 1D9

Object 'boots steel pair'
Item Type: ARMOR Material: steel_metal
Weight : 16 Value : 12300
Apply : 8

Object 'axe stone'
Item Type: WEAPON Material: stone
Weight : 15 Value : 6300
Affects : DAMROLL by 1
Affects : HITROLL by 1
Restricts: NOMAGE NODRUID NOCLERIC
Class : hand_axe
Damage : 3D3

Object 'dagger wicked dragonian'
Item Type: WEAPON Material: steel_metal
Weight : 6 Value : 3000
You sense that this item affects combat prowess.
Item is : MAGIC ANTI_EVIL ANTI_CHAOTIC
Class : dagger
Damage : 2D5

Object 'main-gauche main'
Item Type: WEAPON Material: bronze_metal
Weight : 4 Value : 600
Affects : ARMOR by -3
Item is : ANTI_EVIL
Class : main_gauche
Damage : 1D4

Object 'dagger belt'
Item Type: WEAPON Material: bronze_metal
Weight : 5 Value : 1300
Type : dagger
Damage : 1D6

Object 'dagger bone'
Item Type: WEAPON Material: bone
Weight : 5 Value : 7500
Type : dagger
Damage : 2D2

Object 'pelt bear polar'
Item Type: ARMOR Material: organic
Weight : 10 Value : 6000
Affects : HIT by 5
Item is : BLESS
Apply : 2

Object 'tooth dinosaur'
Item Type: WEAPON Material: bone
Weight : 4 Value : 12000
Type : dagger
Damage : 2D7

Object 'sting barbed'
Item Type: WEAPON Material: bone
Weight : 9 Value : 3000
Item is : MAGIC
Type : stiletto
Damage : 2D8

Object 'bracelet golden'
Item Type: WORN Material: precious_metal
Weight : 3 Value : 3500

Object 'potion hymox'
Item Type: POTION Material: glass
Weight : 3 Value : 500
Level 10 : haste, strength

Object 'potion multicolored'
Item Type: POTION Material: glass
Weight : 3 Value : 4500
Level 12 : poison, atonement

Object 'symbol holy dwarven'
Item Type: WORN Material: precious_metal
Weight : 5 Value : 5000
Affects : ARMOR by -2
Item is : GLOW MAGIC BLESS

Object 'hammer brass warhammer'
Item Type: WEAPON Material: bronze_metal
Weight : 8 Value : 1000
Type : warhammer
Damage : 1D6

Object 'club war ogre'
Item Type: WEAPON Material: thick_wood
Weight : 5 Value : 600
Type : club
Damage : 1D8

Object 'staff quarter quarterstaff'
Item Type: WEAPON Material: thick_wood
Weight : 8 Value : 2400
You sense that this item affects combat prowess.
Type : staff
Damage : 2D4

Object 'potion green dull'
Item Type: POTION Material: glass
Weight : 1 Value : 15000
Level 1 : remove poison, faerie fire

Object 'sceptre sirrion'
Item Type: LIGHT Material: crystal
Weight : 7 Value : 18000
Affects : ALIGNMENT by -1
Item is : GLOW

Object 'dagger twisted'
Item Type: WEAPON Material: steel_metal
Weight : 6 Value : 28000
You sense that this item affects combat prowess.
Item is : MAGIC ANTI_CHAOTIC
Class : dagger
Damage : 1D7

Object 'boots leather black'
Item Type: ARMOR Material: leather
Weight : 5 Value : 3000
Item is : MAGIC
Restricts: NOMAGE NOPALADIN NODRUID NOCLERIC NORANGER NOWARRIOR
Apply : 5

Object 'dagger long' (long-bladed)
Item Type: WEAPON Material: bronze_metal
Weight : 3 Value : 500
Class : dagger
Damage : 1D6

Object 'trident elven dargonesti'
Item Type: WEAPON Material: bronze_metal
Weight : 12 Value : 4500
Restricts: NOCLERIC
Class : trident
Damage : 2D6

Object 'spear bone'
Item Type: WEAPON Material: bone
Weight : 10 Value : 10000
You sense that this item affects combat prowess.
Class : spear
Damage : 1D6

Object 'wristband band wrist ivy'
Item Type: WORN Material: organic
Weight : 1 Value : 300
Affects : ARMOR by -3

Object 'sword shortsword short copper'
Item Type: WEAPON Material: bronze_metal
Weight : 3 Value : 3000
Class : short_sword
Damage : 4D2

Object 'sword jagged draconian'
Item Type: WEAPON Material: steel_metal
Weight : 10 Value : 4800
Class : sabre
Damage : 1D12

Object 'cloak rainbow cloth pile'
Item Type: WORN Material: cloth
Weight : 6 Value : 7500
Affects : ARMOR by -2
Item is : GLOW MAGIC
Restricts: NOMAGE NODRUID NOCLERIC NOWARRIOR

Object 'vest bone'
Item Type: ARMOR Material: bone
Weight : 10 Value : 6000
Effects : SENSE_LIFE
Item is : MAGIC BLESS
Restricts: NOTHIEF NOPALADIN NORANGER NOWARRIOR
Apply : 5

Object 'armor bamboo armour'
Item Type: ARMOR Material: thick_wood
Weight : 25 Value : 7000
Apply : 6

Object 'pants silky black'
Item Type: WORN Material: cloth
Weight : 3 Value : 3000
Affects : ARMOR by -3

Object 'hat pointy straw'
Item Type: ARMOR Material: thin_wood
Weight : 3 Value : 5000
Affects : HEIGHT by 10
Effects : SENSE_LIFE
Apply : 3

Object 'blade short qualinesti forest'
Item Type: WEAPON Material: iron_metal
Weight : 6 Value : 2000
Item is : BLESS ANTI_EVIL
Restricts: NOMAGE NODRUID NOCLERIC
Class : dagger
Damage : 2D5

Object 'cloak green wool'
Item Type: WORN Material: cloth
Weight : 3 Value : 500
Affects : ARMOR by -2

Object 'hammer copper heavy'
Item Type: WEAPON Material: bronze_metal
Weight : 15 Value : 12000
Affects : STR by 1
Item is : HUM MAGIC
Class : hammer
Damage : 4D3

Object 'breastplate plate breast iron'
Item Type: ARMOR Material: iron_metal
Weight : 40 Value : 6200
Affects : MOVE by -5
Apply : 6

Object 'sash silk red'
Item Type: WORN Material: cloth
Weight : 2 Value : 1000
Affects : SAVING_SPELL by -2
Affects : ARMOR by -3

Object 'hammer iron'
Item Type: WEAPON Material: iron_metal
Weight : 10 Value : 1000
Type : hammer
Damage : 1D10

Object 'club spiked'
Item Type: WEAPON Material: thick_wood
Weight : 15 Value : 1000
Type : Rod
Damage : 1D10

Object 'flag wolf-emblazoned wolf emblazoned'
Item Type: OTHER Material: cloth
Weight : 6 Value : 20000
Item is : ANTI_EVIL NORENT
Rulez! дает при переходе с уровня на уровень +3 CON!!!!! (IMHO) у меня при 14 CON, HP приростал как при 17 CON! проверил на переходах 2-3-4-5 :)

Object 'trident barbarians barbarian'
Item Type: WEAPON Material: bronze_metal
Weight : 16 Value : 9000
Class : trident
Damage : 3D5

Object 'pendant bronze'
Item Type: WORN Material: precious_metal
Weight : 1 Value : 750
Affects : SAVING_POISON by -2
Item is : MAGIC
( эта приятная штуковина продается во FLotsam old dwarf shop)

Object 'pick ice'
Item Type: WEAPON Material: bronze_metal
Weight : 9 Value : 10000
You sense that this item affects abilities.
Restricts: NOMAGE NOCLERIC
Class : pick
Damage : 2D5

Object 'charm bone'
Item Type: OTHER Material: bone
Weight : 3 Value : 100
You sense that this item affects combat prowess. (DAM-)
Item is : GLOW MAGIC

Object 'armor armour leather blackened'
Item Type: ARMOR Material: leather
Weight : 10 Value : 1500
Apply : 4

Object 'tunic brown plain cloth'
Item Type: WORN Material: cloth
Weight : 5 Value : 750
Affects : ARMOR by -5
Affects : SAVING_SPELL by 1
Item is : MAGIC
Restricts: NOTHIEF NOPALADIN NORANGER NOWARRIOR

Object 'sword two two-handed heavy'
Item Type: WEAPON Material: iron_metal
Weight : 15 Value : 15000
Affects : DAMROLL by 1
Affects : HITROLL by 1
Class : two_handed_sword
Damage : 3D6

Object 'sword twohanded two sturdy'
Item Type: WEAPON Material: bronze_metal
Weight : 16 Value : 50
Affects : HITROLL by 2
Affects : DAMROLL by 2
Item is : MAGIC
Restricts: NOMAGE NOTHIEF NOCLERIC
Class : two_handed_sword
Damage : 3D6

Object 'hammer darkness'
Item Type: WEAPON Material: stone
Weight : 15 Value : 2600
Affects : DEX by -2
Item is : EVIL MAGIC ANTI_GOOD
Restricts: NOTHIEF
Class : hammer
Damage : 3D5

Object 'sleeves cloth yellow'
Item Type: ARMOR Material: cloth
Weight : 4 Value : 275
Apply : 2

Object 'sword long silver'
Item Type: WEAPON Material: steel_metal
Weight : 11 Value : 14000
You sense that this item affects combat prowess.
Class : long_sword
Damage : 2D6

Object 'stiletto murder'
Item Type^ WEAPON Material^ bronze_metal
Weight ^ 5 Value ^ 5000
Affects ^ HITROLL by 2
Class ^ stiletto
Damage ^ 1D10

Object 'robe silk white'
Item Type^ WORN Material^ cloth
Weight ^ 2 Value ^ 12000
Affects ^ ARMOR by -5
В магазине, во Флотсаме.

Object 'tooth rattler poison'
Item Type: WEAPON Material: bone
Weight : 4 Value : 1700
Affects : SAVING_POISON by -5
Affects : HIT by 5
Item is : ANTI_GOOD
Restricts: NOMAGE NOPALADIN NODRUID NOCLERIC NORANGER NOWARRIOR
Class : sting
Damage : 1D6

Object 'sword ivory'
Item Type: WEAPON Material: bone
Weight : 12 Value : 18000
Affects : WIS by 1
Affects : STR by -1
Item is : BLESS ANTI_CHAOTIC
Restricts: NOTHIEF
Class : long_sword
Damage : 2D9

Object 'rod metal large'
Item Type: WEAPON Material: steel_metal
Weight : 11 Value : 4000
Item is : MAGIC BLESS
Type : rod
Damage : 2D8

Object 'gloves skin shark'
Item Type: ARMOR Material: organic
Weight : 3 Value : 3000
Affects : RESIST_HEAT by -2
Apply : 5

Object 'necklace ruby gold'
Item Type: WORN Material: precious_metal
Weight : 5 Value : 5000
Effects : SENSE_LIFE
Item is : GLOW MAGIC

Object 'surcote surcoat leather'
Item Type: ARMOR Material: leather
Weight : 2 Value : 500
Affects : ARMOR by -5
Apply : 3

Object 'jerkin hide'
Item Type: ARMOR Material: leather
Weight : 9 Value : 4500
Apply : 5

Object 'ring metal braided'
Item Type: WORN Material: precious_metal
Weight : 2 Value : 7500
You sense that this item affects abilities. (STR+1)
Item is : GLOW ANTI_LAWFUL

Object 'ball chain dwarven' [NOT LORED]
Item Type: WEAPON Material: iron_metal
Weight : 12 Value : 8000
You sense that this item affects combat prowess.
Item is : HUM MAGIC BLESS
Type : mace
Damage : 3D3 (+2(3)/+2(3)?)

Object 'blade knife shadow' [NOT LORED]
Item Type: WEAPON Material: iron_metal
Weight : 4 Value : 23000
Item is : HUM MAGIC BLESS
Restricts: NOMAGE NODRUID NOCLERIC
You sense that this item affects combat prowess.
Type : knife
Damage : 1D15

Object 'club rotting' [NOT LORED]
Item Type: WEAPON Material: thick_wood
Weight : 15 Value : 10000
You sense that this item affects combat prowess.
Effects : POISON (~80 hp/tic)
Class : club
Damage : 2D8

Object 'crossbow orc' [NOT LORED]
Item Type: WEAPON Material: thick_wood
Weight : 15 Value : 5000
You sense that this item affects combat prowess.
Class : crossbow
Damage : 2D6

Object 'cudgel'
Item Type: WEAPON Material: thick_wood
Weight : 7 Value : 4700
Class : club
Damage : 4D3

Object 'dagger belt' [NOT LORED]
Item Type: WEAPON Material: bronze_metal
Weight : 5 Value : 1300
You sense that this item affects combat prowess.
Type : dagger
Damage : 1D6
Where : Inn in Neraka, on angry half-orc

Object 'dagger bone'
Item Type: WEAPON Material: bone
Weight : 5 Value : 7500
Type : dagger
Damage : 2D2

Object 'dagger silver hilted' [NOT LORED]
Item Type: WEAPON Material: precious_metal
Weight : 8 Value : 7000
Item is : MAGIC ANTI_GOOD
You sense that this item affects combat prowess.
Type : dagger
Damage : 2D4

Object 'dagger thorn'
Item Type: WEAPON Material: steel_metal
Weight : 2 Value : 250
Type : dagger
Damage : 1D7
Where : Red Thorn Guild in Tarsis

Object 'dagger tiny training' [NOT LORED]
Item Type: WEAPON Material: bronze_metal
Weight : 10 Value : 1000
You sense that this item affects combat prowess.
Item is : MAGIC
Class : dagger
Damage : 2D3

Object 'mace spiked'
Item Type: WEAPON Material: bronze_metal
Weight : 4 Value : 3200
Class : mace
Damage : 2D4

Object 'rapier' [NOT LORED]
Item Type: WEAPON Material: bronze_metal
Weight : 3 Value : 9000
You sense that this item affects combat prowess.
Type : rapier
Damage : 2D3

Object 'staff wooden quarterstaff quarter'
Item Type: WEAPON Material: thick_wood
Weight : 5 Value : 3000
Type : staff
Damage : 2D4

Object 'sting'
Item Type: WEAPON Material: thin_wood
Weight : 5 Value : 3000
Item is : GLOW HUM CURSED
Type : sting (piercer)
Damage : 2D4

Object 'whip black' [NOT LORED]
Item Type: WEAPON Material: leather
Weight : 4 Value : 3000
You sense that this item affects combat prowess.
Item is : BLESS
Class : whip
Damage : 2D4 (-1/+3?)

Object 'whip nine head'
Item Type: WEAPON Material: leather
Weight : 10 Value : 3000
Type : whip
Damage : 2D7
============================ A R M O R =============================

Object 'breastplate plate breast blue'
Item Type: ARMOR Material: iron_metal
Weight : 35 Value : 18900
Apply : 7

Object 'breastplate redarmy breast plate dragon red'
Item Type: ARMOR Material: precious_metal
Weight : 28 Value : 13000
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC NORANGER
Apply : 6

Object 'cape flowing blue royal'
Item Type: ARMOR Material: cloth
Weight : 1 Value : 100
Apply : 1
Where : Floatsam, Shop

Object 'gloves leather studded'
Item Type: ARMOR Material: leather
Weight : 4 Value : 500
Apply : 3

Object 'plate crystal dark'
Item Type: ARMOR Material: crystal
Weight : 18 Value : 10000
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC
Apply : 7

Object 'visor black'
Item Type: ARMOR Material: leather
Weight : 2 Value : 18900
Effects : INFRAVISION
Apply : 6
Loads : Ancient, Evaro

Object 'wristplate wrist plate metal dwarven'
Item Type: ARMOR Material: bronze_metal
Weight : 4 Value : 7000
Restricts: NOMAGE NOTHIEF NODRUID
Apply : 7
============================== W O R N =============================

Object 'cloak black hooded' [NOT LORED]
Item Type: WORN Material: cloth
Weight : 2 Value : 12000
Affects : ARMOR by -2
You sense that this item affects skills.
Where : Palanthas, Thieves Shop

Object 'cloak desert nomadic'
Item Type: WORN Material: cloth
Weight : 4 Value : 500
Affects : ARMOR by -2

Object 'ring crystal alexandrite'
Item Type: WORN Material: crystal
Weight : 2 Value : 1500
Item is : GLOW

Object 'ring shimmering purple'
Item Type: WORN Material: crystal
Weight : 1 Value : 1000
Item is : GLOW

Object 'shirt silky black'
Item Type: WORN Material: cloth
Weight : 3 Value : 4000
Affects : ARMOR by -3

Object 'trinket crystal tiny' [NOT LORED]
Item Type: WAND Material: crystal
Weight : 1 Value : 10000
Affects : ARMOR by -3
You sense that this item affects abilities.
Item is : GLOW SELF_DESTRUCT ANTI_GOOD
Restricts: NOTHIEF NOPALADIN NODRUID NOCLERIC NORANGER NOWARRIOR
Charges : 10
Level 20 : ray of enfeeblement

Object 'mandolin small'
Item Type: WAND Material: thin_wood
Weight : 2 Value : 1500
Charges : 1
Level 20 : mass invisibility

Object 'wand invisibility'
Item Type: WAND Material: thick_wood
Weight : 2 Value : 6000
Item is : SELF_DESTRUCT MAGIC
Charges : 1
Level 12 : invisibility

Object 'belt golden'
Item Type: TREASURE Material: precious_metal
Weight : 3 Value : 15000
Item is : GLOW

Object 'scroll damp'
Item Type: KEY Material: parchment
Weight : 1 Value : 1700
Item is : NORENT

Object 'wire twisty'
Item Type: OTHER Material: precious_metal
Weight : 1 Value : 1500
Affects : skill pick by +10

Object 'dagger serrated'
Item Type: WEAPON Material: bronze_metal
Weight : 3 Value : 12000
You sense that this item affects combat prowess.
Item is : MAGIC ANTI_GOOD Class : dagger
Damage : 2D5

Object 'cloak elegant black'
Item Type: ARMOR Material: cloth
Weight : 4 Value : 5500
Apply : 5

Object 'claw smuggler'
Item Type: WEAPON Material: bone
Weight : 3 Value : 1500
Class : claw
Damage : 2D4

Object 'claw fyzian elongated'
Item Type: WEAPON Material: bone
Weight : 4 Value : 3000
Item is : BLESS Class : claw
Damage : 2D6

Object 'bow long composite'
Item Type: WEAPON Material: thick_wood
Weight : 17 Value : 980
Class : bow
Damage : 1D10

Object 'jerkin leather green'
Item Type: ARMOR Material: leather
Weight : 5 Value : 2500
Apply : 5

Object 'pants leather'
Item Type: ARMOR Material: leather
Weight : 8 Value : 150
Apply : 3

Object 'bow long longbow plainsman'
Item Type: WEAPON Material: thick_wood
Weight : 12 Value : 3000
Affects : HITROLL by 2
Affects : DAMROLL by 2
Class : bow
Damage : 3D5

Object 'glaive huge minotaur'
Item Type: WEAPON Material: bronze_metal
Weight : 15 Value : 25000
You sense that this item affects combat prowess.
Item is : MAGIC
Restricts: NOMAGE NOTHIEF NOCLERIC
Class : voulge
Damage : 4D4

Object 'scimitar crytic wood'
Item Type: WEAPON Material: thick_wood
Weight : 7 Value : 1000
Class : scimitar
Damage : 2D4

Object 'longbow bow long crytic'
Item Type: WEAPON Material: thick_wood
Weight : 12 Value : 5000
You sense that this item affects combat prowess.
Immune : IMMUNE_HEAT
Class : bow
Damage : 2D3

Object 'breastplate plate crude metal'
Item Type: ARMOR Material: bronze_metal
Weight : 12 Value : 2500
Apply : 5

Object 'cloak black darkness pile cloth'
Item Type: WORN Material: cloth
Weight : 7 Value : 80
Affects : ARMOR by -5
Affects : skill hide by +10
Item is : MAGIC BLESS
Restricts: NOPALADIN NOCLERIC NORANGER NOWARRIOR

Object 'dagger obsidian'
Item Type: WEAPON Material: crystal
Weight : 5 Value : 13000
Affects : DAMROLL by -1
Affects : HITROLL by 1
Item is : MAGIC
Restricts: NOMAGE NOPALADIN NODRUID NOCLERIC NORANGER NOWARRIOR
Class : short_sword
Damage : 5D3

Object 'sword short sahuagin'
Item Type: WEAPON Material: iron_metal
Weight : 5 Value : 2800
Class : short_sword
Damage : 5D2

Object 'sword guard's'
Item Type: WEAPON Material: precious_metal
Weight : 8 Value : 1000
Class : long_sword
Damage : 1D9

Object 'sword long longsword guard's'
Item Type: WEAPON Material: bronze_metal
Weight : 11 Value : 2500
You sense that this item affects combat prowess.
Item is : MAGIC Class : long_sword
Damage : 4D2

Object 'drum leather stretched'
Item Type: STAFF Material: leather
Weight : 10 Value : 4000
Item is : MAGIC ANTI_EVIL Charges : 2 Level 20 : remove curse

Object 'club large'
Item Type: WEAPON Material: stone
Weight : 7 Value : 800
Class : club
Damage : 1D8

Object 'herbs pouch small'
Item Type: WAND Material: leather
Weight : 5 Value : 2000
Item is : MAGIC Charges : 8 Level 10 : cure light

Object 'bottle perfume'
Item Type: OTHER Material: glass
Weight : 1 Value : 12500

Object 'knife gutting wicked serrated'
Item Type: WEAPON Material: iron_metal
Weight : 5 Value : 5000
Item is : MAGIC Restricts: NOCLERIC
Class : knife
Damage : 2D3

Object 'sword crystal'
Item Type: WEAPON Material: crystal
Weight : 17 Value : 20000
You sense that this item affects combat prowess. (DAMROLL +1 )
You sense that this item affects abilities. (CON-1)
Item is : HUM MAGIC BLESS Class : long_sword
Damage : 4D4

Object 'ring granite stone piece'
Item Type: WORN Material: stone
Weight : 5 Value : 30000
You sense that this item affects abilities. (CON+2)
You sense that this item affects combat prowess.(DAM-2)
Item is : GLOW MAGIC BLESS

Object 'sword death'
Item Type: WEAPON Material: bronze_metal
Weight : 10 Value : 19000
You sense that this item affects combat prowess.
Item is : MAGIC ANTI_GOOD
Class : bastard_sword
Damage : 3D7

Object 'sword long charred'
Item Type: WEAPON Material: bronze_metal
Weight : 9 Value : 3000
Immune : IMMUNE_HEAT
Class : long_sword
Damage : 2D7

Object 'visor metal metallic'
Item Type: ARMOR Material: bronze_metal
Weight : 8 Value : 12000
Effects : DETECT_MAGIC Apply : 8

Object 'sword blade black burning'
Item Type: WEAPON Material: crystal
Weight : 13 Value : 3500
You sense that this item affects combat prowess.
Item is : GLOW
Class : long_sword
Damage : 2D7

Object 'sword long odd'
Item Type: WEAPON Material: bronze_metal
Weight : 6 Value : 3000
You sense that this item affects combat prowess.
Item is : MAGIC Class : long_sword
Damage : 2D6

Object 'sword longsword copper'
Item Type: WEAPON Material: bronze_metal
Weight : 10 Value : 7000
Item is : MAGIC BLESS Class : long_sword
Damage : 1D12

Object 'boots high leather'
Item Type: WORN Material: leather
Weight : 5 Value : 500
Affects : ARMOR by -3

Object 'boots leather'
Item Type: ARMOR Material: leather
Weight : 15 Value : 950
Apply : 4

Object 'sword short sharp'
Item Type: WEAPON Material: iron_metal
Weight : 3 Value : 60
You sense that this item affects combat prowess.
Class : short_sword
Damage : 1D6

Object 'sword long sharp'
Item Type: WEAPON Material: bronze_metal
Weight : 6 Value : 600
Class : long_sword
Damage : 1D9

Object 'sword long'
Item Type: WEAPON Material: bronze_metal
Weight : 8 Value : 600
Class : long_sword
Damage : 1D8

Object 'club wooden'
Item Type: WEAPON Material: thick_wood
Weight : 3 Value : 12
Class : club
Damage : 1D5

Object 'spear copper copper-tipped'
Item Type: WEAPON Material: thick_wood
Weight : 10 Value : 1300
You sense that this item affects combat prowess.
Item is : MAGIC Class : spear
Damage : 2D4

Object 'hammer steel'
Item Type: WEAPON Material: bronze_metal
Weight : 8 Value : 3790
You sense that this item affects combat prowess.
Restricts: NOMAGE NOTHIEF NOPALADIN NODRUID NORANGER NOWARRIOR
Class : hammer
Damage : 2D4

Object 'dirk razor sharp'
Item Type: WEAPON Material: bronze_metal
Weight : 2 Value : 1500
You sense that this item affects combat prowess.
Class : stiletto
Damage : 1D6

Object 'stiletto mithril thin silvery'
Item Type: WEAPON Material: mithril_metal
Weight : 5 Value : 8000
Item is : MAGIC
Restricts: NOCLERIC
Class : stiletto
Damage : 3D3

Object 'necklace fishbone skeleton fish'
Item Type: WORN Material: bone
Weight : 3 Value : 5000
Affects : ARMOR by -3

Object 'suit plate marble'
Item Type: ARMOR Material: stone
Weight : 50 Value : 25600
Affects : MOVE by -10
Affects : SAVING_SPELL by -2
Item is : GLOW MAGIC BLESS ANTI_CHAOTIC
Restricts: NOMAGE NOTHIEF NOPALADIN NODRUID NORANGER
Immune : IMMUNE_ACID IMMUNE_MAGIC
Apply : 10

Object 'helm fluted'
Item Type: ARMOR Material: leather
Weight : 9 Value : 12000
Effects : WATERBREATH
Item is : MAGIC
Apply : 5
=================================================================== !!!!!!!!!!!!

Object 'tentacle slimy'
Item Type: WEAPON Material: organic
Weight : 12 Value : 5000
You sense that this item affects combat prowess.
Class : whip
Damage : 6D2

Object 'pelt bear skin bearskin'
Item Type: ARMOR Material: leather
Weight : 15 Value : 1000
Apply : 5

Object 'band wristband purple'
Item Type: WORN Material: cloth
Weight : 3 Value : 1500
Effects : BLIND Item is : EVIL CURSED

Object 'ring plain gold'
Item Type: WORN Material: precious_metal
Weight : 2 Value : 3500
Affects : ARMOR by -2
Item is : MAGIC

Object 'helm great'
Item Type: ARMOR Material: bronze_metal
Weight : 8 Value : 7000
Apply : 6

Object 'stone black'
Item Type: OTHER Material: stone
Weight : 1 Value : 2000
You sense that this item affects combat prowess.

Object 'suit scale dragon power scales'
Item Type: ARMOR Material: organic
Weight : 50 Value : 50000
Affects : DAMROLL by 1
Affects : DEX by 1
Item is : BLESS
Restricts: NOMAGE NOTHIEF NODRUID
Apply : 7

Object 'armbands arm bands decorated'
Item Type: ARMOR Material: bronze_metal
Weight : 4 Value : 19000
Affects : DEX by 1
Affects : skill parry by +5
Item is : MAGIC ANTI_CHAOTIC
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC NORANGER
Apply : 5

Object 'falchion opal'
Item Type: WEAPON Material: steel_metal
Weight : 8 Value : 24000
Item is : MAGIC BLESS Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC
Class : long_sword
Damage : 2D6

Object 'sword bastard charred'
Item Type: WEAPON Material: bronze_metal
Weight : 16 Value : 12000
Class : bastard_sword
Damage : 4D3

Object 'sleeves cloth black'
Item Type: ARMOR Material: cloth
Weight : 2 Value : 400
Apply : 3

Object 'robe thick black'
Item Type: WORN Material: cloth
Weight : 3 Value : 10000
Affects : ARMOR by -6
Affects : SAVING_SPELL by -1
Restricts: NOPALADIN NODRUID NORANGER NOWARRIOR
Immune : IMMUNE_ACID

Object 'javelin'
Item Type: WEAPON Material: bronze_metal
Weight : 6 Value : 600
Class : javelin
Damage : 1D8

Object 'mace oak oak-handled'
Item Type: WEAPON Material: bronze_metal
Weight : 7 Value : 400
Class : mace
Damage : 2D4

Object 'sword short curved'
Item Type: WEAPON Material: crystal
Weight : 7 Value : 4300
You sense that this item affects combat prowess.
Item is : HUM Class : short_sword
Damage : 1D8

Object 'boots pair metal'
Item Type: ARMOR Material: precious_metal
Weight : 5 Value : 600
Restricts: NOTHIEF
Apply : 3

Object 'pants leather'
Item Type: WORN Material: leather
Weight : 2 Value : 600
Affects : ARMOR by -4
Where: Mt Nevermind , on officer

Object 'sceptre stone'
Item Type: OTHER Material: stone
Weight : 3 Value : 5300
You sense that this item affects abilities. (INT+1)
Effects : DETECT_EVIL DETECT_MAGIC
Item is : HUM MAGIC ANTI_EVIL NORENT
Restricts: NOWARRIOR

Object 'bow long longbow centaur'
Item Type: WEAPON Material: thick_wood
Weight : 12 Value : 3000
Affects : HITROLL by 2
Affects : DAMROLL by 2
Class : bow
Damage : 3D5

Object 'gun blow'
Item Type: WEAPON Material: thin_wood
Weight : 0 Value : 1000
Affects : HITROLL by -1
Affects : DAMROLL by 1
Class : staff
Damage : 1D12

Object 'cloak shimmering green'
Item Type: WORN Material: cloth
Weight : 5 Value : 25000
Affects : SAVING_SPELL by -3
Affects : ARMOR by -10
Effects : DETECT_MAGIC
Item is : GLOW MAGIC

Object 'girth draconian'
Item Type: ARMOR Material: bronze_metal
Weight : 5 Value : 8000
Affects : MOVE by 15
Affects : HITROLL by -1
Apply : 3
=================================================================

Object 'emerald emerald-studded leather collar'
Item Type: ARMOR Material: leather
Weight : 2 Value : 12000
Affects : ARMOR by -5
Item is : INVISIBLE BLESS
Apply : 2

Object 'breastplate plate breast silver'
Item Type: ARMOR Material: bronze_metal
Weight : 60 Value : 40000
Item is : MAGIC Restricts: NOMAG Restricts: NOMAGE NODRUID Apply : 8

Object 'suit splint mail dwarven'
Item Type: ARMOR Material: bronze_metal
Weight : 35 Value : 10000
Apply : 7

Object 'chainmail mail chain steel'
Item Type: ARMOR Material: steel_metal
Weight : 30 Value : 4000
Item is : BLESS
Apply : 5

Object 'halter chain mail chainmail armor armour'
Item Type: ARMOR Material: mithril_metal
Weight : 4 Value : 15000
You sense that this item affects abilities. (STR +/-)
Item is : MAGIC BLESS Apply : 9

Object 'leggings black leather'
Item Type: ARMOR Material: leather
Weight : 7 Value : 4000
Item is : BLESS Apply : 5

Object 'morningstar morning star dwarven'
Item Type: WEAPON Material: steel_metal
Weight : 17 Value : 22000
Class : mace
Damage : 3D6

Object 'amulet gold golden small'
Item Type: WORN Material: precious_metal
Weight : 5 Value : 15000
Affects : HIT by 4
Item is : ANTI_EVIL
Restricts: NOWARRIOR

Object 'sword short draconian'
Item Type: WEAPON Material: bronze_metal
Weight : 8 Value : 800
Class : short_sword
Damage : 1D7

Object 'bag stones white'
Item Type: OTHER Material: leather
Weight : 3 Value : 1250

Object 'wand twisted bent'
Item Type: WAND Material: precious_metal
Weight : 3 Value : 6000
Item is : MAGIC
Charges : 3
Level 20 : ice storm

Object 'cloak black velvet'
Item Type: CONTAINER Material: cloth
Weight : 7 Value : 12000
Affects : ARMOR by -3
Restricts: NOTHIEF NOPALADIN NORANGER NOWARRIOR

Object 'hat cook's'
Item Type: ARMOR Material: cloth
Weight : 5 Value : 100
Item is : MAGIC
Apply : 2

Object 'chainmail mail chain drow black'
Item Type: ARMOR Material: leather
Weight : 18 Value : 16000
Item is : BLESS
Restricts: NOTHIEF NODRUID
Apply : 7

Object 'bardiche'
Item Type: WEAPON Material: mithril_metal
Weight : 6 Value : 12000
You sense that this item affects abilities.
You sense that this item affects combat prowess.
Item is : MAGIC BLESS Class : halberd
Damage : 3D4

Object 'breastplate skeletal bone plate'
Item Type: ARMOR Material: bone
Weight : 13 Value : 6500
Affects : RESIST_HEAT by -1
Apply : 7

Object 'armor armour red leather'
Item Type: ARMOR Material: leather
Weight : 6 Value : 300
Apply : 3

Object 'ring signet small'
Item Type: WORN Material: precious_metal
Weight : 1 Value : 1000
Affects : ARMOR by -2
Immune : IMMUNE_ACID IMMUNE_COLD IMMUNE_GAS IMMUNE_HEAT IMMUNE_MAGIC

Object 'sleeves cloth grey'
Item Type: ARMOR Material: cloth
Weight : 3 Value : 800
Apply : 4

Object 'sandals leather'
Item Type: WORN Material: leather
Weight : 3 Value : 1500
=================================================================== !!!!!!!!!!

Object 'apron leather protective'
Item Type: ARMOR Material: leather
Weight : 10 Value : 5500
Affects : RESIST_HEAT by -1
Item is : MAGIC
Immune : IMMUNE_HEAT
Apply : 3

Object 'axe battle two-handed huge'
Item Type: WEAPON Material: steel_metal
Weight : 20 Value : 10000
Immune : IMMUNE_MAGIC
Class : battle_axe
Damage : 4D6

Object 'shoes pink pair'
Item Type: ARMOR Material: crystal
Weight : 5 Value : 5000
Affects : MOVE by 5
Item is : MAGIC
Restricts: NORANGER NOWARRIOR
Apply : 5

Object 'stone grey'
Item Type: TRASH Material: stone
Weight : 2 Value : 10000

Object 'claw griffin severed'
Item Type: WEAPON Material: bone
Weight : 10 Value : 7500
You sense that this item affects combat prowess.
Class : claw
Damage : 2D4

Object 'pouch belt belt-pouch'
Item Type: CONTAINER Material: leather
Weight : 3 Value : 80

Object 'helm visor forest green'
Item Type: ARMOR Material: bronze_metal
Weight : 9 Value : 50000
Effects : SENSE_LIFE INFRAVISION
Item is : INVISIBLE MAGIC ANTI_EVIL
Restricts: NOTHIEF
Apply : 7

Object 'whip large'
Item Type: WEAPON Material: leather
Weight : 13 Value : 8000
You sense that this item affects combat prowess.
Item is : MAGIC Class : whip
Damage : 1D12

Object 'hoopak stick'
Item Type: WEAPON Material: thin_wood
Weight : 5 Value : 1000
Item is : HUM Class : club
Damage : 2D6

Object 'breastplate breast plate porcupine ancient'
Item Type: ARMOR Material: iron_metal
Weight : 40 Value : 20000
Apply : 7

Object 'fang dire'
Item Type: WEAPON Material: bone
Weight : 11 Value : 15000
Class : stiletto
Damage : 2D8

Object 'mace crystal ceremonial'
Item Type: WEAPON Material: crystal
Weight : 10 Value : 28000
You sense that this item affects combat prowess. (+3+3)
Item is : MAGIC
Class : mace
Damage : 3D5

Object 'legplates leg plates dark'
Item Type: ARMOR Material: iron_metal
Weight : 10 Value : 4000
Apply : 7

Object 'cape sergeants'
Item Type: ARMOR Material: leather
Weight : 7 Value : 10000
Effects : DETECT_MAGIC
Apply : 5

Object 'boots skin shark'
Item Type: ARMOR Material: organic
Weight : 6 Value : 3000
Affects : RESIST_ELECTR by -2
Apply : 5

Object 'satchel leather shoulder'
Item Type: CONTAINER Material: leather
Weight : 3 Value : 200

Object 'bow short'
Item Type: WEAPON Material: thick_wood
Weight : 6 Value : 500
Affects : ARMOR by -1
Class : hand_crossbow
Damage : 2D3

Object 'robe green'
Item Type: ARMOR Material: cloth
Weight : 2 Value : 2000
Affects : HIT by 3
Item is : MAGIC
Apply : 4

Object 'stick druid'
Item Type: WEAPON Material: thick_wood
Weight : 5 Value : 800
You sense that this item affects combat prowess.
Item is : MAGIC
Restricts: NOTHIEF
Class : flail
Damage : 3D4

Object 'hammer sturdy'
Item Type: WEAPON Material: iron_metal
Weight : 8 Value : 300
Class : hammer
Damage : 2D4

Object 'gauntlets black metal'
Item Type: ARMOR Material: steel_metal
Weight : 12 Value : 3000
Apply : 8

Object 'cloak white wolf pelt'
Item Type: WORN Material: leather
Weight : 6 Value : 8500
Affects : ARMOR by -2
Affects : HIT by 5
Effects : SENSE_LIFE
Item is : ANTI_EVIL

Object 'bracelet crystal alexandrite'
Item Type: WORN Material: crystal
Weight : 2 Value : 1000
Affects : ARMOR by -1
Item is : GLOW BLESS

Object 'blade spirit'
Item Type: WEAPON Material: gas_vapour
Weight : 4 Value : 22500
Affects : HITROLL by 2
Affects : DAMROLL by 2
Effects : POISON FAERIE_FIRE
Item is : INVISIBLE MAGIC ANTI_GOOD
Class : sabre
Damage : 4D5

Object 'bracelet white owl'
Item Type: WORN Material: bone
Weight : 1 Value : 1000
Item is : BLESS

Object 'sword thin black'
Item Type: WEAPON Material: steel_metal
Weight : 12 Value : 200
Affects : DAMROLL by 3
Item is : MAGIC BLESS
Restricts: NOPALADIN NODRUID NOCLERIC
Class : short_sword
Damage : 2D7

Object 'sabre thin silvery'
Item Type: WEAPON Material: steel_metal
Weight : 6 Value : 7000
You sense that this item affects skills.
Item is : MAGIC
Restricts: NOMAGE NOCLERIC
Class : sabre
Damage : 3D3

Object 'shortsword short sword onyx'
Item Type: WEAPON Material: stone
Weight : 6 Value : 18000
Item is : INVISIBLE MAGIC
Restricts: NOCLERIC
Class : short_sword
Damage : 4D4

Object 'wand twisted bands wood'
Item Type: WAND Material: thin_wood
Weight : 0 Value : 5000
Charges : 0 Level 25 : fireball

Object 'chain office'
Item Type: WORN Material: bronze_metal
Weight : 10 Value : 22500
You sense that this item affects abilities.(STR+1)
Affects : ARMOR by -3

Object 'gloves silk fingerless'
Item Type: WORN Material: cloth
Weight : 1 Value : 300
Affects : ARMOR by -2

Object 'gloves shadowy'
Item Type: WORN Material: cloth
Weight : 2 Value : 5000
You sense that this item affects skills. (DISABLE +15)
You sense that this item affects abilities. (CON-)
Restricts: NOMAGE NOPALADIN NODRUID NOCLERIC NORANGER NOWARRIOR

Object 'hatchet plainsman war axe'
Item Type: WEAPON Material: steel_metal
Weight : 8 Value : 150
Affects : HITROLL by 1
Affects : DAMROLL by 1
Class : hatchet
Damage : 2D6

Object 'longbow bow long silvanesti'
Item Type: WEAPON Material: thick_wood
Weight : 14 Value : 4500
Class : bow
Damage : 2D4

Object 'vest brown leather'
Item Type: ARMOR Material: leather
Weight : 5 Value : 2500
Apply : 5

Object 'broadsword sword iron'
Item Type: WEAPON Material: bronze_metal
Weight : 14 Value : 7500
Item is : MAGIC
Class : broad_sword
Damage : 2D5

Object 'medallion earth'
Item Type: WORN Material: stone
Weight : 4 Value : 8500
Item is : BLESS

Object 'boots water-logged water'
Item Type: ARMOR Material: leather
Weight : 3 Value : 2000
Affects : MOVE by -10
Affects : DEX by -1
Apply : 3

Object 'buckler leather'
Item Type: ARMOR Material: leather
Weight : 5 Value : 500
Apply : 2

Object 'vest chain mail'
Item Type: ARMOR Material: bronze_metal
Weight : 10 Value : 15000
Apply : 7

Object 'shirt red silken'
Item Type: ARMOR Material: cloth
Weight : 5 Value : 2000
Apply : 5

Object 'headpiece illyoc'
Item Type: WORN Material: leather
Weight : 5 Value : 7500
Affects : MOVE by -50
Effects : POISON
Item is : BLESS

Object 'shield battered copper'
Item Type: ARMOR Material: bronze_metal
Weight : 15 Value : 100
Restricts: NOMAGE NOTHIEF
Apply : 3

Object 'mace black dragonarmy'
Item Type: WEAPON Material: iron_metal
Weight : 9 Value : 5000
Item is : BLESS
Restricts: NOMAGE NOTHIEF
Class : mace
Damage : 3D5

Object 'poleaxe pole axe'
Item Type: WEAPON Material: stone
Weight : 12 Value : 7500
Class : pole_axe
Damage : 3D5

Object 'spear boring plain'
Item Type: WEAPON Material: thick_wood
Weight : 9 Value : 100
Class : short_sword
Damage : 1D4

Object 'gloves python'
Item Type: ARMOR Material: organic
Weight : 3 Value : 1250
Immune : IMMUNE_ACID
Apply : 3

Object 'skullcap white cap skull'
Item Type: ARMOR Material: cloth
Weight : 5 Value : 2500
Effects : SILENCE
Apply : 2

Object 'cape muddy'
Item Type: ARMOR Material: cloth
Weight : 6 Value : 900
Apply : 4

Object 'vest chainmail chain mail elven'
Item Type: ARMOR Material: mithril_metal
Weight : 5 Value : 15000
Item is : ANTI_EVIL
Restricts: NOMAGE NODRUID
Apply : 6

Object 'bracelet runed grak's small'
Item Type: WORN Material: ceramic
Weight : 1 Value : 700
Affects : DAMROLL by -1
Effects : NOSUMMON
Item is : BLESS
Restricts: NOMAGE NODRUID NOWARRIOR

Object 'bracelet jade'
Item Type: WORN Material: stone
Weight : 6 Value : 7500
Affects : RESIST_ACID by -2
Affects : SAVING_POISON by -3
Item is : GLOW MAGIC

Object 'ruby cracked'
Item Type: LIGHT Material: crystal
Weight : 1 Value : 1000
You sense that this item affects abilities. (STR +1)

Object 'ring witch'
Item Type: WORN Material: adamantite_metal
Weight : 2 Value : 20000
You sense that this item affects abilities. (AUTOINVIS)
Affects : SAVING_SPELL by 5
Effects : INVISIBLE
Item is : BLESS

Object 'axe pole'
Item Type: WEAPON Material: iron_metal
Weight : 18 Value : 7500
Class : pole_axe
Damage : 1D12

Object 'cloak multicolored'
Item Type: WORN Material: cloth
Weight : 3 Value : 9000
You sense that this item affects abilities. (HIDE)
Item is : GLOW

Object 'mask dragonhelm dragon helm'
Item Type: ARMOR Material: bronze_metal
Weight : 10 Value : 40000
Item is : GLOW NORENT
Immune : IMMUNE_GAS
Apply : 4

Object 'shard obsidian'
Item Type: WEAPON Material: stone
Weight : 6 Value : 6000
You sense that this item affects abilities.
Restricts: NOMAGE NOPALADIN NOCLERIC
Class : short_sword
Damage : 2D7

Object 'hammer obsidian'
Item Type: WEAPON Material: stone
Weight : 17 Value : 25000
Affects : HITROLL by 1
Affects : DAMROLL by 1
Class : hammer
Damage : 3D5

Object 'pendant jade green stone'
Item Type: WORN Material: stone
Weight : 3 Value : 10000
Affects : skill turn by +8
Item is : HUM MAGIC BLESS
Restricts: NOMAGE NOTHIEF NODRUID NORANGER NOWARRIOR

Object 'symbol oak oaken holy'
Item Type: TREASURE Material: thin_wood
Weight : 3 Value : 7000
Affects : LEARN by 5
Affects : HIT by 5
Item is : BLESS ANTI_EVIL
Restricts: NOMAGE NOTHIEF NORANGER NOWARRIOR

Object 'whip tentacled'
Item Type: WEAPON Material: leather
Weight : 10 Value : 7500
Affects : DAMROLL by 2
Affects : HITROLL by 2
Item is : HUM MAGIC BLESS
Class : whip
Damage : 3D4

Object 'armor armour lizard hide'
Item Type: ARMOR Material: leather
Weight : 20 Value : 9800
Affects : RESIST_ACID by -3
Immune : IMMUNE_ACID
Apply : 6

Object 'sword ivory'
Item Type: WEAPON Material: bone
Weight : 12 Value : 18000
Affects : WIS by 1
Affects : STR by -1
Item is : BLESS ANTI_CHAOTIC
Restricts: NOTHIEF
Class : long_sword (can be wielded only by 2 hands :-( )
Damage : 2D9

Object 'rod steel metal'
Item Type: WEAPON Material: bronze_metal
Weight : 10 Value : 5000
Affects : skill parry by +3
Affects : skill disarm by +5
Item is : HUM MAGIC
Class : staff
Damage : 3D3

Object 'potion yellow'
Item Type: POTION Material: glass
Weight : 1 Value : 4000
Level 30 : word of recall

Object 'dagger silver light'
Item Type: WEAPON Material: bronze_metal
Weight : 2 Value : 5000
You sense that this item affects combat prowess.
Item is : GLOW MAGIC
Class : dagger
Damage : 2D5

Object 'pipe small smoke smoking bone peace'
Item Type: WAND Material: bone
Weight : 0 Value : 7500
Charges : 2
Level 20 : calm

Object 'shield dragonarmy'
Item Type: ARMOR Material: iron_metal
Weight : 15 Value : 15000
Apply : 8

Object 'suit banded mail crimson'
Item Type: ARMOR Material: bronze_metal
Weight : 25 Value : 35000
You sense that this item affects abilities. (DEX +2 , WIS -1)
Item is : GLOW MAGIC
Apply : 8

Object 'cap leather green'
Item Type: ARMOR Material: leather
Weight : 3 Value : 500
Apply : 4

Object 'bow long fine'
Item Type: WEAPON Material: thick_wood
Weight : 14 Value : 9800
Affects : HITROLL by 1
Affects : DAMROLL by 1
Item is : MAGIC
Restricts: NOMAGE NODRUID NOCLERIC
Class : bow
Damage : 2D7

Object 'baton wooden'
Item Type: WEAPON Material: thick_wood
Weight : 8 Value : 900
Class : flail
Damage : 1D9

Object 'robe purple velvet'
Item Type: ARMOR Material: cloth
Weight : 4 Value : 15
Apply : 6

Object 'spear dragonarmy goblin sharp'
Item Type: WEAPON Material: thick_wood
Weight : 8 Value : 4000
Affects : DAMROLL by -1
Restricts: NOCLERIC
Class : spear
Damage : 5D2

Object 'necklace jeweled'
Item Type: WORN Material: precious_metal
Weight : 4 Value : 12500
Effects : DETECT_EVIL SENSE_LIFE
Item is : BLESS

Object 'piece gold'
Item Type: TREASURE Material: precious_metal
Weight : 0 Value : 7000

Object 'shirt black'
Item Type: WORN Material: cloth
Weight : 1 Value : 400
Affects : ARMOR by -1

Object 'crossbow light bow'
Item Type: WEAPON Material: thick_wood
Weight : 8 Value : 9000
Affects : HITROLL by 2
Affects : DAMROLL by 1
Item is : MAGIC
Class : crossbow
Damage : 2D5

Object 'sword long jeweled'
Item Type: WEAPON Material: steel_metal
Weight : 12 Value : 15000
Affects : HITROLL by 2
Affects : DAMROLL by 2
Item is : HUM ANTI_EVIL ANTI_NEUTRAL
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC
Class : long_sword
Damage : 2D6

Object 'ring white gold'
Item Type: ARMOR Material: precious_metal
Weight : 3 Value : 5000
Affects : ARMOR by -2
Affects : SAVING_SPELL by -3
Effects : IS_FLYING
Item is : MAGIC BLESS
Apply : 3

Object 'boots black soft leather'
Item Type: ARMOR Material: leather
Weight : 3 Value : 5000
Affects : skill sneak by +3
Apply : 2

Object 'staff black goat'
Item Type: WEAPON Material: thick_wood
Weight : 11 Value : 6000
Affects : HITROLL by 1
Affects : DAMROLL by 1
Item is : MAGIC
Class : staff
Damage : 2D5

Object 'ring jade ancient band thin'
Item Type: WORN Material: stone
Weight : 1 Value : 25000
You sense that this item affects abilities. (INT+1 , 8SLOT+1 , learn+)
Item is : MAGIC BLESS
Restricts: NOTHIEF NOPALADIN NORANGER NOWARRIOR

Object 'chainmail chain mail black minotaur'
Item Type: ARMOR Material: bronze_metal
Weight : 25 Value : 12000
Item is : BLESS
Apply : 6

Object 'gloves green swordsman'
Item Type: ARMOR Material: leather
Weight : 5 Value : 5000
Affects : DAMROLL by 1
Item is : MAGIC
Apply : 3

Object 'bracer leather'
Item Type: WORN Material: leather
Weight : 4 Value : 400
Affects : ARMOR by -2
Item is : MAGIC

Object 'scroll small inscribed scatter'
Item Type: SCROLL Material: parchment
Weight : 2 Value : 2000
Item is : MAGIC BLESS NORENT
Level 0 : word of recall

Object 'boots spiked pair'
Item Type: ARMOR Material: precious_metal
Weight : 5 Value : 8000
Affects : skill kick by +3
Apply : 2

Object 'wand thick black'
Item Type: WEAPON Material: bronze_metal
Weight : 8 Value : 15000
You sense that this item affects abilities. (WIS+1)
Affects : SAVING_BREATH by -3
Item is : MAGIC
Restricts: NOTHIEF NOPALADIN NORANGER NOWARRIOR
Class : rod
Damage : 3D4

Object 'boots worn leather pair'
Item Type: ARMOR Material: leather
Weight : 5 Value : 4500
Affects : MOVE by 10
You sense that this item affects abilities. (STR -1)
Apply : 4

Object 'cloak burned black'
Item Type: WORN Material: cloth
Weight : 2 Value : 6500
Affects : ARMOR by -8
Affects : RESIST_HEAT by -2
Item is : MAGIC

Object 'amulet merchant'
Item Type: WAND Material: precious_metal
Weight : 2 Value : 500
Affects : MOVE by 5
Item is : SELF_DESTRUCT
Charges : 1
Level 1 : refresh

Object 'cloak satin velvet'
Item Type: WORN Material: cloth
Weight : 3 Value : 200
Affects : ARMOR by -2

Object 'hammer golden'
Item Type: WEAPON Material: precious_metal
Weight : 12 Value : 20000
Item is : GLOW
Class : hammer
Damage : 3D3

Object 'boots magic magical'
Item Type: ARMOR Material: leather
Weight : 6 Value : 20000
Affects : MOVE by 20
Effects : IS_FLYING
Item is : GLOW MAGIC
Apply : 3

Object 'diadem priestly'
Item Type: WORN Material: precious_metal
Weight : 10 Value : 7000
Affects : ARMOR by -2
Affects : WIS by 1
Item is : MAGIC ANTI_GOOD

Object 'pin rolling wooden'
Item Type: WEAPON Material: thick_wood
Weight : 8 Value : 500
Class : club
Damage : 2D4

Object 'robe white satin'
Item Type: WORN Material: cloth
Weight : 3 Value : 8500
You sense that this item affects abilities. (INT+)

Object 'rapier long slender'
Item Type: WEAPON Material: bronze_metal
Weight : 4 Value : 7500
Affects : HITROLL by 1
Item is : HUM
Class : rapier
Damage : 2D4

Object 'sleeves silk loose'
Item Type: WORN Material: cloth
Weight : 2 Value : 300
Affects : ARMOR by -2

Object 'wristguard guard wrist charred metal'
Item Type: ARMOR Material: bronze_metal
Weight : 4 Value : 3500
Apply : 5

Object 'gauntlets heavy blacksmith'
Item Type: ARMOR Material: leather
Weight : 7 Value : 6500
Apply : 10

Object 'crossbow bow steel'
Item Type: WEAPON Material: bronze_metal
Weight : 15 Value : 4500
Class : crossbow
Damage : 1D10

Object 'robe black cloth'
Item Type: ARMOR Material: cloth
Weight : 5 Value : 2500
Apply : 5

Object 'sabre blue steel'
Item Type: WEAPON Material: precious_metal
Weight : 12 Value : 20000
You sense that this item affects abilities.
Affects : HITROLL by 2
Item is : MAGIC
Class : sabre
Damage : 3D5

Object 'morningstar star morning crystalline crystal'
Item Type: WEAPON Material: crystal
Weight : 9 Value : 17500
Item is : BLESS ANTI_EVIL
Class : mace
Damage : 2D6

Object 'morningstar star bronze'
Item Type: WEAPON Material: steel_metal
Weight : 15 Value : 10000
Affects : HITROLL by 2
Affects : DAMROLL by 2
Item is : MAGIC BLESS
Class : mace
Damage : 2D7

Object 'plate earthen'
Item Type: ARMOR Material: organic
Weight : 10 Value : 22500
Affects : SAVING_BREATH by -4
Item is : MAGIC ANTI_EVIL
Restricts: NOTHIEF NOPALADIN NORANGER NOWARRIOR
Apply : 7

Object 'stake sharp vallenwood'
Item Type: WEAPON Material: thick_wood
Weight : 5 Value : 8000
Affects : DAMROLL by 1
Affects : DEX by -2
Item is : BLESS
Restricts: NOMAGE NOPALADIN NOCLERIC NORANGER NOWARRIOR
Class : short_sword
Damage : 3D3

Object 'apron black'
Item Type: ARMOR Material: leather
Weight : 10 Value : 7600
Affects : RESIST_HEAT by -2
Affects : HIT by -5
Effects : DETECT_MAGIC
Item is : MAGIC
Immune : IMMUNE_HEAT
Apply : 6

Object 'greaves black metal'
Item Type: ARMOR Material: bronze_metal
Weight : 6 Value : 7000
Apply : 8

Object 'skull huge human bone'
Item Type: ARMOR Material: bone
Weight : 5 Value : 10000
Item is : INVISIBLE ANTI_NEUTRAL ANTI_CHAOTIC
Immune : IMMUNE_ELECTRICITY
Apply : 9

Object 'dagger crystalline crystal'
Item Type: WEAPON Material: crystal
Weight : 5 Value : 10000
Item is : BLESS ANTI_EVIL
Class : dagger
Damage : 3D4

Object 'robe monk's monk dark brown'
Item Type: ARMOR Material: cloth
Weight : 10 Value : 35
Affects : WIS by 1
Affects : INT by -1
Item is : ANTI_EVIL
Restricts: NOTHIEF NORANGER NOWARRIOR
Apply : 5

Object 'potion blue sparkling'
Item Type: POTION Material: glass
Weight : 1 Value : 500
Item is : MAGIC
Level 10 : lightning bolt

Object 'thar action figure'
Item Type: OTHER Material: adamantite_metal
Weight : 0 Value : 0

Object 'helmet visor gargoyle horned'
Item Type: ARMOR Material: stone
Weight : 12 Value : 12000
Effects : SENSE_LIFE
Item is : BLESS ANTI_GOOD
Apply : 4

Object 'boot boots unholiness'
Item Type: ARMOR Material: stone
Weight : 4 Value : 15000
Item is : BLESS ANTI_GOOD
Apply : 3

Object 'hammer gaseous'
Item Type: WEAPON Material: gas_vapour
Weight : 5 Value : 10000
Affects : HITROLL by 2
Item is : MAGIC BLESS
Class : hammer
Damage : 3D5

Object 'ring tiny mithril small'
Item Type: WORN Material: mithril_metal
Weight : 1 Value : 15000
Affects : HIT by 1
Affects : AGE Affects : AGE by 3
Item is : ANTI_EVIL ANTI_NEUTRAL
Restricts: NOTHIEF NOPALADIN NORANGER NOWARRIOR

Object 'dagger elegant sharp'
Item Type: WEAPON Material: adamantite_metal
Weight : 9 Value : 20000
Affects : DAMROLL by 1
Affects : HITROLL by 2
Item is : MAGIC BLESS
Restricts: NOCLERIC
Class : dagger
Damage : 4D4

Object 'flask green potion'
Item Type: POTION Material: glass
Weight : 1 Value : 3500
Level 30 : word of recall

Object 'boots white'
Item Type: ARMOR Material: leather
Weight : 5 Value : 5000
Affects : MOVE by 20
Affects : RESIST_HEAT by -2
Item is : BLESS
Immune : IMMUNE_ACID IMMUNE_ELECTRICITY IMMUNE_HEAT
Apply : 6

Object 'gloves black cloth'
Item Type: ARMOR Material: cloth
Weight : 2 Value : 3250
Apply : 3

Object 'robe white'
Item Type: ARMOR Material: cloth
Weight : 5 Value : 9000
Effects : DETECT_EVIL DETECT_MAGIC
Item is : BLESS ANTI_EVIL
Restricts: NOMAGE NODRUID
Apply : 5

Object 'charms charm pigmy'
Item Type: ARMOR Material: bone
Weight : 1 Value : 100
Apply : 0

Object 'jerkin hide hand crafted'
Item Type: ARMOR Material: leather
Weight : 10 Value : 30000
Affects : DEX by -2
Effects : HIDE
Item is : MAGIC BLESS
Restricts: NOMAGE NOPALADIN NOCLERIC
Apply : 5

Object 'boots soldier black'
Item Type: ARMOR Material: leather
Weight : 7 Value : 1200
Apply : 5

Object 'trident elven dargonesti'
Item Type: WEAPON Material: bronze_metal
Weight : 12 Value : 4500
Restricts: NOCLERIC
Class : trident
Damage : 2D6

Object 'sword bastard large'
Item Type: WEAPON Material: bronze_metal
Weight : 15 Value : 10000
Affects : DAMROLL by 3
Item is : MAGIC
Class : bastard_sword
Damage : 2D6

Object 'ring marble'
Item Type: WORN Material: stone
Weight : 4 Value : 8000
You sense that this item affects abilities. (CON+1)
Item is : INVISIBLE
Restricts: NOMAGE NOTHIEF

Object 'ring pewter black'
Item Type: WORN Material: precious_metal
Weight : 1 Value : 23000
Affects : ARMOR by 10
Effects : DETECT_EVIL CAN_FLY SILENCE
Immune : IMMUNE_COLD

Object 'boots shadow'
Item Type: ARMOR Material: cloth
Weight : 8 Value : 7700
Affects : MOVE by 14
Restricts: NOMAGE NOPALADIN NODRUID NOCLERIC NORANGER NOWARRIOR
Apply : 5

Object 'ring tiny'
Item Type: WORN Material: precious_metal
Weight : 1 Value : 2500
Affects : DEX by 1
Affects : STR by -1

Object 'flask clay'
Item Type: POTION Material: ceramic
Weight : 2 Value : 2000
Item is : MAGIC
Level 10 : heal, blindness

Object 'breastplate banded mail breast plate'
Item Type: ARMOR Material: bronze_metal
Weight : 20 Value : 7000
Apply : 6

Object 'staff polished wooden wood'
Item Type: WEAPON Material: thick_wood
Weight : 9 Value : 800
Class : staff
Damage : 2D4

Object 'dagger wicked bladed double'
Item Type: WEAPON Material: steel_metal
Weight : 4 Value : 5000
Affects : HITROLL by 1
Affects : DAMROLL by 1
Item is : MAGIC
Class : knife
Damage : 3D5

Object 'mandolin old'
Item Type: OTHER Material: thick_wood
Weight : 5 Value : 5000
You sense that this item affects abilities. (INT+1)
Item is : MAGIC ANTI_EVIL
Restricts: NOPALADIN NORANGER

Object 'sword bastard large'
Item Type: WEAPON Material: steel_metal
Weight : 28 Value : 17900
Affects : HITROLL by 2
Affects : DAMROLL by 2
Class : bastard_sword
Damage : 5D5

Object 'sleeves shark skin'
Item Type: ARMOR Material: organic
Weight : 6 Value : 3000
Affects : RESIST_GAS by -2
Apply : 5
=======================================================

Object 'boots wolf hide'
Item Type: WORN Material: leather
Weight : 5 Value : 17
Affects : MOVE by -20
Affects : DEX by -2

Object 'belt jeweled thin'
Item Type: WORN Material: precious_metal
Weight : 8 Value : 180
Affects : ARMOR by -10

Object 'seste spiked brass knuckles'
Item Type: WEAPON Material: bronze_metal
Weight : 3 Value : 35
Affects : DAMROLL by 2
Item is : MAGIC BLESS
Class : flail
Damage : 2D7

Object 'helm wolf head'
Item Type: ARMOR Material: leather
Weight : 8 Value : 100
Effects : DETECT_EVIL INFRAVISION
Item is : BLESS ANTI_EVIL
Apply : 3

Object 'robe robes ritual'
Item Type: ARMOR Material: cloth
Weight : 10 Value : 60
Affects : HIT by 5
Item is : GLOW MAGIC ANTI_GOOD
Restricts: NOTHIEF NOPALADIN NORANGER NOWARRIOR
Apply : 3

Object 'staff thorny green long'
Item Type: STAFF Material: organic
Weight : 6 Value : 60

Object 'medallion small bat winged black'
Item Type: WORN Material: steel_metal
Weight : 2 Value : 0
Item is : MAGIC NORENT

Object 'sceptre gold'
Item Type: KEY Material: precious_metal
Weight : 10 Value : 50

Object 'gold gold-painted fin armour armor'
Item Type: ARMOR Material: bronze_metal
Weight : 8 Value : 280
You cannot discern anything else. (+10hp)

Object 'sword reaver holy'
Item Type: WEAPON Material: bronze_metal
Weight : 12 Value : 50
Effects : DETECT_EVIL
Item is : GLOW MAGIC ANTI_EVIL ANTI_NEUTRAL ANTI_CHAOTIC
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC
Class : long_sword
Damage : 3D5

Object 'ring black metal'
Item Type: WORN Material: steel_metal
Weight : 1 Value : 15
Affects : ARMOR by -5
Effects : SENSE_LIFE

Object 'boots silver dragon scale'
Item Type: ARMOR Material: organic
Weight : 10 Value : 240
Affects : SAVING_BREATH by -2
Affects : MOVE by 15
Item is : ANTI_EVIL
Apply : 5

Object 'plates leg platinum gilt'
Item Type: ARMOR Material: bronze_metal
Weight : 20 Value : 250
Item is : ANTI_EVIL
Apply : 8

Object 'gorget platinum gilt'
Item Type: ARMOR Material: bronze_metal
Weight : 8 Value : 160
Item is : ANTI_EVIL
Apply : 8

Object 'plate breast platinum gilt'
Item Type: ARMOR Material: bronze_metal
Weight : 30 Value : 250
Item is : BLESS ANTI_EVIL
Apply : 8

Object 'sword claymore platinum gilt'
Item Type: WEAPON Material: iron_metal
Weight : 15 Value : 300
Item is : ANTI_EVIL
Class : claymore
Damage : 4D6

Object 'bracelet obsidian black stone'
Item Type: WORN Material: stone
Weight : 3 Value : 40
Affects : WIS by 1
Affects : HIT by -5
Effects : NOSUMMON
Item is : MAGIC
Restricts: NOPALADIN NOCLERIC

Object 'robe black'
Item Type: WORN Material: cloth
Weight : 10 Value : 200
Item is : MAGIC (HIDE , SNEAK) !!!!
Restricts: NOMAGE NOCLERIC NOWARRIOR

Object 'belt studded leather'
Item Type: WORN Material: leather
Weight : 5 Value : 50
Affects : ARMOR by -7
Item is : MAGIC

Object 'cape shimmering silver'
Item Type: ARMOR Material: cloth
Weight : 7 Value : 60
Affects : DEX by 1
Item is : MAGIC
Apply : 4

Object 'axe ruby'
Item Type: WEAPON Material: mithril_metal
Weight : 14 Value : 100
Affects : DAMROLL by 2
Item is : HUM MAGIC ANTI_EVIL
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC
Class : battle_axe
Damage : 3D5

Object 'band ruby small'
Item Type: ARMOR Material: precious_metal
Weight : 3 Value : 130
Affects : DAMROLL by -1
Affects : HITROLL by -2
Effects : INVISIBLE
Item is : GLOW INVISIBLE MAGIC
Apply : 5

Object 'robe long dark'
Item Type: ARMOR Material: cloth
Weight : 5 Value : 40
Affects : CON by -1
Affects : INT by 1
Item is : MAGIC ANTI_GOOD
Apply : 2

Object 'maul wooden heavy'
Item Type: WEAPON Material: thick_wood
Weight : 26 Value : 10
Class : lucern_hammer
Damage : 2D4

Object 'sleeves black scales'
Item Type: ARMOR Material: organic
Weight : 12 Value : 380
Item is : MAGIC BLESS
Restricts: NOCLERIC
Apply : 8

Object 'hammer quartz large'
Item Type: WEAPON Material: stone
Weight : 14 Value : 150
Affects : HITROLL by -1
Affects : DAMROLL by 1
Item is : HUM MAGIC
Restricts: NOTHIEF
Class : hammer
Damage : 1D20

Object 'bracers midnight blue'
Item Type: ARMOR Material: steel_metal
Weight : 15 Value : 180
You sense that this item affects skills.
Item is : MAGIC BLESS
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC
Apply : 7

Object 'medallion ancient long necklace tarnished symbol'
Item Type: WORN Material: crystal
Weight : 1 Value : 150

Object 'mace crystal ceremonial'
Item Type: WEAPON Material: crystal
Weight : 10 Value : 280
Affects : DAMROLL by 3
Affects : HITROLL by 3
Item is : MAGIC
Class : mace
Damage : 3D5

Object 'ring obsidian black rock'
Item Type: WORN Material: stone
Weight : 2 Value : 80
Affects : DAMROLL by -1
Effects : DETECT_EVIL DETECT_INVISIBLE DETECT_MAGIC
Item is : MAGIC

Object 'trident ceremonial'
Item Type: WEAPON Material: precious_metal
Weight : 15 Value : 240
Restricts: NOTHIEF NOCLERIC
Class : trident
Damage : 3D6

Object 'ring braided grass'
Item Type: ARMOR Material: organic
Weight : 0 Value : 1
Affects : INT by -4
Affects : CON by 1
Effects : SILENCE
Item is : GLOW HUM EVIL CURSED
Apply : 2

Object 'leggings green scale'
Item Type: ARMOR Material: bronze_metal
Weight : 4 Value : 80
Affects : RESIST_GAS by -3
Item is : MAGIC BLESS
Apply : 6

Object 'armor armour leather white'
Item Type: ARMOR Material: leather
Weight : 15 Value : 30
You sense that this item affects abilities. (dex+)
Item is : ANTI_EVIL ANTI_NEUTRAL
Apply : 2

Object 'radiant potion'
Item Type: POTION Material: organic
Weight : 2 Value : 50
Item is : GLOW
Level 30 : detect invisibility, sense life, detect evil

Object 'necklace garnets garnet'
Item Type: WORN Material: stone
Weight : 6 Value : 100
Affects : SAVING_PARA by -3
Affects : AGE by -4
Effects : DETECT_EVIL
Item is : HUM ANTI_EVIL ANTI_NEUTRAL

Object 'suit plate mail golden dwarven'
Item Type: ARMOR Material: steel_metal
Weight : 40 Value : 300
Affects : STR by 1
Item is : MAGIC BLESS ANTI_EVIL
Apply : 9

Object 'ring olivine'
Item Type: WORN Material: stone
Weight : 3 Value : 50
Affects : SAVING_BREATH by -2
Item is : GLOW MAGIC
Restricts: NOCLERIC

Object 'apron blacksmith's'
Item Type: ARMOR Material: cloth
Weight : 7 Value : 30
You cannot discern anything else.

Object 'crossbow bow dwarven'
Item Type: WEAPON Material: iron_metal
Weight : 13 Value : 70
Affects : HITROLL by 1
Item is : MAGIC BLESS
Class : crossbow
Damage : 2D4

Object 'gauntlets quartz dwarven'
Item Type: ARMOR Material: precious_metal
Weight : 10 Value : 100
Affects : HITROLL by 2
Item is : MAGIC BLESS
Apply : 2

Object 'sleeves mithril'
Item Type: ARMOR Material: mithril_metal
Weight : 12 Value : 380
Affects : DAMROLL by -1
Effects : DETECT_EVIL
Item is : MAGIC BLESS
Restricts: NOTHIEF NODRUID NOCLERIC
Apply : 9

Object 'plate armor armour garnet'
Item Type: ARMOR Material: mithril_metal
Weight : 13 Value : 100
You cannot discern anything else.

Object 'gloves dwarven worn'
Item Type: ARMOR Material: leather
Weight : 2 Value : 10
Item is : BLESS
Apply : 4

Object 'ring chrysoprase'
Item Type: WORN Material: stone
Weight : 3 Value : 150
Effects : INVISIBLE DETECT_INVISIBLE
Item is : INVISIBLE
Restricts: NOMAGE NOCLERIC

Object 'staff power'
Item Type: STAFF Material: thin_wood
Weight : 3 Value : 40
Item is : SELF_DESTRUCT
Charges : 3
Level 30 : strength

Object 'wand darkness'
Item Type: WAND Material: adamantite_metal
Weight : 3 Value : 90
Item is : SELF_DESTRUCT
Charges : 3
Level 15 : darkness

Object 'stein magical dwarven large gold water'
Item Type: DRINKCON Material: ceramic
Weight : 12 Value : 20
You cannot discern anything else.

Object 'shield light holy'
Item Type: ARMOR Material: crystal
Weight : 15 Value : 250
Affects : skill bash by +10
Item is : GLOW MAGIC BLESS
Apply : 6

Object 'armor armour ancient wizardry'
Item Type: WORN Material: leather
Weight : 6 Value : 358
Affects : ARMOR by -18
Effects : HIDE (+2 slots on 5 lev!!!!!!)
Item is : INVISIBLE MAGIC BLESS
Restricts: NOTHIEF NOPALADIN NODRUID NOCLERIC NORANGER NOWARRIOR

Object 'dice crude pair'
Item Type: OTHER Material: bone
Weight : 1 Value : 35
Affects : HITROLL by 1
Item is : MAGIC

Object 'dagger tiny platinum'
Item Type: WEAPON Material: precious_metal
Weight : 5 Value : 150
Affects : DAMROLL by 1
Item is : MAGIC
Immune : IMMUNE_ACID IMMUNE_HEAT IMMUNE_MAGIC
Class : dagger
Damage : 3D5

Object 'plate mail armor armour white suit'
Item Type: ARMOR Material: mithril_metal
Weight : 22 Value : 300
Affects : RESIST_HEAT by -1
Affects : RESIST_COLD by -1
Effects : NOCHARM
Item is : MAGIC
Restricts: NOMAGE NOTHIEF NORANGER
Immune : IMMUNE_ACID IMMUNE_ELECTRICITY IMMUNE_HEAT
Apply : 9

Object 'bracers defenselessness shiny pair'
Item Type: WORN Material: precious_metal
Weight : 5 Value : 0
Affects : SAVING_SPELL by 5
Affects : ARMOR by 5
Effects : SILENCE FAERIE_FIRE
Item is : MAGIC CURSED

Object 'blade long diamond diamond-edged'
Item Type: WEAPON Material: crystal
Weight : 11 Value : 200
Affects : DAMROLL by 1
Affects : HITROLL by 1
Item is : MAGIC
Restricts: NOMAGE NODRUID NOCLERIC
Class : long_sword
Damage : 3D4

Object 'hammer garnet'
Item Type: WEAPON Material: stone
Weight : 12 Value : 180
Affects : DAMROLL by 1
Item is : HUM MAGIC ANTI_EVIL
Class : hammer
Damage : 3D4

Object 'axe dwarven lords'
Item Type: WEAPON Material: mithril_metal
Weight : 20 Value : 700
Affects : HITROLL by 2
Affects : DAMROLL by 3
Item is : ANTI_EVIL
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC NORANGER
Class : battle_axe
Damage : 5D6

Object 'arrow mithril'
Item Type: TREASURE Material: mithril_metal
Weight : 4 Value : 300
You sense that this item affects combat prowess. (HITROLL+1)
Restricts: NOCLERIC

Object 'crystal ice glowing'
Item Type: LIGHT Material: crystal
Weight : 2 Value : 50
Affects : ARMOR by 5

Object 'armbands band copper'
Item Type: ARMOR Material: bronze_metal
Weight : 5 Value : 70
Affects : DAMROLL by 1
Affects : STR by -1
Item is : MAGIC
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC
Apply : 2

Object 'hammer lucern'
Item Type: WEAPON Material: iron_metal
Weight : 18 Value : 200
Class : lucern_hammer
Damage : 4D4

Object 'blade blackened'
Item Type: WEAPON Material: steel_metal
Weight : 6 Value : 120
Restricts: NOMAGE NOPALADIN NODRUID NOCLERIC NORANGER
Class : short_sword
Damage : 3D4

Object 'leggings copper chain'
Item Type: ARMOR Material: bronze_metal
Weight : 0 Value : 40
Item is : MAGIC
Restricts: NOTHIEF NOCLERIC
Apply : 6

Object 'axe copper large'
Item Type: WEAPON Material: bronze_metal
Weight : 15 Value : 70
You sense that this item affects combat prowess.
Item is : MAGIC BLESS
Class : battle_axe
Damage : 1D12

Object 'shoes magic'
Item Type: WORN Material: cloth
Weight : 1 Value : 300
Affects : DEX by 1
Affects : RESIST_MAGIC by -5
Effects : NOSUMMON
Item is : MAGIC BLESS
Restricts: NOTHIEF NORANGER NOWARRIOR
Loads : Ancient, furiously evil mage

Object 'band small ruby'
Item Type: WORN Material: organic
Affects : DAMROLL by -1
Affects : HITROLL by -2
Item is : INVISIBLE MAGIC
Effects : INVISIBILITY
Apply : 5

Object 'suit padded mail solamnic'
Item Type: ARMOR Material: leather
Weight : 20 Value : 50
Affects : ARMOR by -3
Item is : ANTI_EVIL
Restricts: NOMAGE
Apply : 5

Object 'shield large silver'
Item Type: ARMOR Material: steel_metal
Weight : 13 Value : 120
Apply : 8

Object 'hammer charred dwarven large'
Item Type: WEAPON Material: iron_metal
Weight : 17 Value : 100
You sense that this item affects combat prowess. (-2 +2)
Item is : MAGIC BLESS
Class : hammer
Damage : 4D4
Loads : Stone Bluff, Smith

Object 'armplates arm plates ceremonial'
Item Type: ARMOR Material: iron_metal
Weight : 16 Value : 100
Affects : HITROLL by 1
Affects : DAMROLL by -1
Restricts: NOMAGE NODRUID
Apply : 6
Loads : Palanthas, Thane guard commander

Object 'legplates leg plates ceremonial'
Item Type: ARMOR Material: iron_metal
Weight : 18 Value : 100
Affects : HIT by 3
Restricts: NOMAGE NODRUID
Apply : 6
Loads : Palanthas, Thane guard commander

Object 'ring platinum'
Item Type: WORN Material: bronze_metal
Weight : 1 Value : 175
You cannot discern anything else. (-20 hit, -50 moves, -10 saving_spell?)
Loads : Istar, Kingpriest

Object 'scroll paper gold golden piece'
Item Type: SCROLL Material: parchment
Weight : 1 Value : 100
You cannot discern anything else. (restoration spell)
Loads : Istar, Kingpriest

Object 'head shrunk shrunken'
Item Type: TREASURE Material: organic
Weight : 0 Value : 100
Item is : NORENT
Loads : Pigmy Forest

Object 'robe blue dark'
Item Type: ARMOR Material: cloth
Weight : 4 Value : 50
Affects : HIT by 5
Apply : 3
Loads : Palanthas, Thane Matthias

Object 'helmet visor aurinite'
Item Type: ARMOR Material: crystal
Weight : 4 Value : 120
Effects : INFRAVISION
Item is : BLESS ANTI_EVIL
Apply : 4
Loads : Celestial

Object 'horn unicorn crystal'
Item Type: WAND Material: crystal
Weight : 5 Value : 120
Charges : 5
Level 30 : call lightning
Loads : Celestial

Object 'bracer crystalline crystal'
Item Type: ARMOR Material: crystal
Weight : 2 Value : 220
Item is : BLESS ANTI_EVIL
Apply : 4
Loads : Celestial

Object 'shield diamond'
Item Type: ARMOR Material: crystal
Weight : 13 Value : 300
Affects : SAVING_SPELL by -2
Affects : RESIST_MAGIC by -2
Item is : GLOW BLESS
Apply : 5
Loads : Celestial

Object 'shield ruby'
Item Type: ARMOR Material: crystal
Weight : 7 Value : 175
Item is : GLOW BLESS
Apply : 6
Loads : Celestial

Object 'gloves righteousness'
Item Type: ARMOR Material: crystal
Weight : 2 Value : 100
Item is : BLESS ANTI_EVIL
Apply : 3
Loads : Celestial

Object 'robe guardian blue'
Item Type: ARMOR Material: cloth
Weight : 3 Value : 50
You sense that this item affects abilities. (WIS +1)
Item is : BLESS
Apply : 6
Loads : Celestial

Object 'ring spell turning'
Item Type: STAFF Material: bronze_metal
Weight : 0 Value : 15
Affects : HIT by -10
Item is : GLOW SELF_DESTRUCT MAGIC
Charges : 3
Level 30 : dispel magic
Loads : Thieves den

Object 'claymore gleaming mithril silvery'
Item Type: WEAPON Material: mithril_metal
Weight : 18 Value : 250
Affects : HITROLL by 3
Affects : DAMROLL by 3 (DECAP)
Item is : GLOW HUM MAGIC BLESS ANTI_EVIL
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC
Class : claymore
Damage : 4D6

Object 'spade golden'
Item Type: TREASURE Material: precious_metal
Weight : 1 Value : 50
Item is : NORENT

Object 'axe minotaur'
Item Type: WEAPON Material: bronze_metal
Weight : 10 Value : 80
Item is : ANTI_EVIL
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC
Immune : IMMUNE_DISINTEGRATION
Class : battle_axe
Damage : 2D6

Object 'glaive heavy'
Item Type: WEAPON Material: steel_metal
Weight : 24 Value : 120
Affects : STR by 1
Affects : HITROLL by 2
Effects : DETECT_EVIL PROTECT_EVIL
Restricts: NOTHIEF NODRUID NOCLERIC
Class : voulge
Damage : 5D4

Object 'bracelet illyoc vine vines'
Item Type: WORN Material: organic
Weight : 3 Value : 25
Item is : CURSED BLESS

Object 'headpiece illyoc'
Item Type: WORN Material: leather
Weight : 5 Value : 75
Affects : MOVE by -50
Effects : POISON
Item is : EVIL CURSED BLESS

Object 'sword bone'
Item Type: WEAPON Material: bone
Weight : 12 Value : 10
Class : long_sword
Damage : 5D2

Object 'sceptre false falseness'
Item Type: ARMOR Material: bronze_metal
Weight : 0 Value : 1 (CURSED, NOTHING)

Object 'axe half-rotten'
Item Type: WEAPON Material: bronze_metal
Weight : 10 Value : 25
You sense that this item affects combat prowess.
Class : battle_axe
Damage : 2D5

Object 'shield banded copper'
Item Type: ARMOR Material: thick_wood
Weight : 10 Value : 10
Item is : MAGIC
Restricts: NOTHIEF NOCLERIC
Apply : 5

Object 'sword gladiator's gladiators gladiator'
Item Type: WEAPON Material: bronze_metal
Weight : 10 Value : 19
Affects : HIT by 3
Affects : ARMOR by 1
Class : long_sword
Damage : 2D6

Object 'spear boring plain'
Item Type: WEAPON Material: thick_wood
Weight : 5 Value : 40
You sense that this item affects combat prowess.
Class : spear
Damage : 6D1

Object 'plate crystal dark'
Item Type: ARMOR Material: crystal
Weight : 18 Value : 100
Affects : ARMOR by -3
Item is : MAGIC BLESS ANTI_EVIL ANTI_CHAOTIC
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC
Apply : 7

Object 'quarterstaff staff oaken rod'
Item Type: WEAPON Material: thick_wood
Weight : 10 Value : 100
You sense that this item affects combat prowess.
Item is : HUM Restricts: NOTHIEF Class : staff
Damage : 4D4

Object 'spear iron'
Item Type: WEAPON Material: iron_metal
Weight : 12 Value : 30
Restricts: NOMAGE NOCLERIC
Class : spear
Damage : 2D5

Object 'moss flourescent patch'
Item Type: WAND Material: organic
Weight : 2 Value : 10
You cannot discern anything else.

Object 'rod rusty iron'
Item Type: WAND Material: bronze_metal
Weight : 0 Value : 100
Item is : HUM SELF_DESTRUCT MAGIC
Charges : 2
Level 30 : rot

Object 'axe dwarven battle'
Item Type: WEAPON Material: bronze_metal
Weight : 13 Value : 80
You sense that this item affects combat prowess.
Item is : MAGIC
Class : battle_axe
Damage : 2D5

Object 'plate crystal dark'
Item Type: ARMOR Material: crystal
Weight : 18 Value : 100
Affects : ARMOR by -3
Item is : MAGIC BLESS ANTI_EVIL ANTI_CHAOTIC
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC
Apply : 7

Object 'quarterstaff staff oaken rod'
Item Type: WEAPON Material: thick_wood
Weight : 10 Value : 100
Affects : DAMROLL by -1
Item is : HUM
Restricts: NOTHIEF
Class : staff
Damage : 4D4

Object 'glaive solamnic'
Item Type: WEAPON Material: steel_metal
Weight : 15 Value : 170
Affects : DAMROLL by 3
Affects : HITROLL by 1
Item is : MAGIC BLESS ANTI_EVIL
Class : voulge
Damage : 3D5

Object 'ring grey small'
Item Type: ARMOR Material: stone
Weight : 2 Value : 80
Affects : ARMOR by -2
Item is : GLOW MAGIC
Apply : 2

Object 'gauntlets steel'
Item Type: ARMOR Material: steel_metal
Weight : 3 Value : 45
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC
Apply : 5

Object 'wand platinum'
Item Type: WAND Material: bronze_metal
Weight : 5 Value : 45
REFRESH SPELL

Object 'ring witch'
Item Type: WORN Material: adamantite_metal
Weight : 2 Value : 200
Affects : CON by -2
Affects : SAVING_SPELL by 5
Effects : INVISIBLE
Item is : BLESS

Object 'sabre thin silvery'
Item Type: WEAPON Material: steel_metal
Weight : 6 Value : 70
Affects : skill parry by -5
Affects : skill disarm by +5
Item is : MAGIC
Restricts: NOMAGE NOCLERIC
Class : sabre
Damage : 3D3

Object 'ring copper delicate'
Item Type: WAND Material: precious_metal
Weight : 1 Value : 30
Item is : SELF_DESTRUCT MAGIC
Charges : 10
Level 30 : blur

Object 'staff long wooden'
Item Type: WEAPON Material: thick_wood
Weight : 4 Value : 10
Class : staff
Damage : 2D3

Object 'sword long blade'
Item Type: WEAPON Material: steel_metal
Weight : 8 Value : 315
Class : long_sword
Damage : 1D8

Object 'hammer dark'
Item Type: WEAPON Material: steel_metal
Weight : 17 Value : 40
Affects : HIT by 2
You sense that this item affects combat prowess.
Item is : HUM MAGIC
Class : hammer
Damage : 2D5

Object 'shirt purple'
Item Type: ARMOR Material: cloth
Weight : 1 Value : 10
Apply : 2

Object 'black fanged helmet'
Item Type: ARMOR Material: bone
Weight : 5 Value : 175
Affects : WIS by 2
Affects : CON by -2
Item is : HUM MAGIC
Restricts: NOMAGE NODRUID NOCLERIC
Apply : 7

Object 'wand glass thin'
Item Type: WAND Material: crystal
Weight : 1 Value : 50
Affects : SAVING_BREATH by -1
Item is : SELF_DESTRUCT MAGIC
Charges : 8
Level 25 : ice storm

Object 'plate breast silver silvery'
Item Type: ARMOR Material: precious_metal
Weight : 26 Value : 240
Affects : HITROLL by 1
Affects : ARMOR by -10
Item is : MAGIC BLESS
Apply : 8

Object 'bracelet adamantine'
Item Type: WORN Material: bronze_metal
Weight : 5 Value : 100
Affects : ARMOR by -10
Effects : IMMUNE_POISON
Item is : GLOW MAGIC

Object 'gloves spider silk black pair'
Item Type: ARMOR Material: cloth
Weight : 1 Value : 350
Affects : STR by 2
Affects : HITROLL by 2
Item is : MAGIC BLESS
Restricts: NOTHIEF NOPALADIN NORANGER NOWARRIOR
Immune : IMMUNE_ACID IMMUNE_HEAT
Apply : 10

Object 'claw dragon black'
Item Type: WEAPON Material: organic
Weight : 5 Value : 60
Affects : HIT by 1
Item is : MAGIC
Class : claw
Damage : 4D3

Object 'medallion light'
Item Type: LIGHT Material: stone
Weight : 2 Value : 40
Item is : GLOW

Object 'boots black'
Item Type: ARMOR Material: leather
Weight : 5 Value : 10
Affects : MOVE by 20
Affects : RESIST_ACID by -2
Immune : IMMUNE_ACID IMMUNE_ELECTRICITY IMMUNE_HEAT
Apply : 6

Object 'leggings banded mail'
Item Type: ARMOR Material: bronze_metal
Weight : 13 Value : 35
Apply : 6

Object 'necklace diamond'
Item Type: TREASURE Material: precious_metal
Weight : 0 Value : 1000
Affects : INT by 1
Affects : WIS by -2

Object 'boots black metal pair'
Item Type: ARMOR Material: bronze_metal
Weight : 12 Value : 50
Apply : 8

Object 'falchion steel blade fine'
Item Type: WEAPON Material: steel_metal
Weight : 10 Value : 50
Affects : DAMROLL by 1
Affects : HITROLL by 1
Effects : SENSE_LIFE
Item is : BLESS
Class : long_sword
Damage : 5D2

Object 'blade mithril short'
Item Type: WEAPON Material: mithril_metal
Weight : 13 Value : 60
Affects : HITROLL by -1
Affects : skill dodge by +4
Item is : MAGIC
Restricts: NOMAGE NODRUID NOCLERIC
Class : short_sword
Damage : 2D6

Object 'armor armour oak oaken leaf'
Item Type: ARMOR Material: organic
Weight : 8 Value : 40
Affects : SAVING_PETRI by -3
Affects : WIS by 1
Item is : GLOW MAGIC
Restricts: NOMAGE NOPALADIN NORANGER
Apply : 7

Object 'shield black steel'
Item Type: ARMOR Material: steel_metal
Weight : 14 Value : 80
You cannot discern anything else.

Object 'scabbard black'
Item Type: CONTAINER Material: leather
Weight : 3 Value : 70
You cannot discern anything else. (CON+1)

Object 'gloves black'
Item Type: ARMOR Material: leather
Weight : 1 Value : 60
Affects : HITROLL by -1
Affects : spell slots by +1 at level 4
Item is : MAGIC
Restricts: NOTHIEF NOPALADIN NORANGER NOWARRIOR
Apply : 5

Object 'boots black plated'
Item Type: ARMOR Material: steel_metal
Weight : 8 Value : 70
You cannot discern anything else.

Object 'bracelet glass'
Item Type: WORN Material: glass
Weight : 2 Value : 30
Affects : HIT by 5
Affects : INT by 1
Item is : GLOW MAGIC
Restricts: NOTHIEF NOPALADIN NODRUID NOCLERIC NORANGER NOWARRIOR
Immune : IMMUNE_HEAT

Object 'potion dark red'
Item Type: POTION Material: glass
Weight : 1 Value : 20
Item is : MAGIC NORENT
Level 10 : cure critical

Object 'mask skull white'
Item Type: ARMOR Material: bone
Weight : 4 Value : 200
Affects : WIS by 1
Affects : SAVING_SPELL by -1
Item is : ANTI_GOOD
Restricts: NOMAGE
Apply : 2

Object 'claw dragon black'
Item Type: WEAPON Material: organic
Weight : 5 Value : 60
Affects : HIT by 1
Item is : MAGIC
Class : claw
Damage : 4D3

Object 'medallion light'
Item Type: LIGHT Material: stone
Weight : 2 Value : 40
Item is : GLOW

Object 'boots black'
Item Type: ARMOR Material: leather
Weight : 5 Value : 10
Affects : MOVE by 20
Affects : RESIST_ACID by -2
Immune : IMMUNE_ACID IMMUNE_ELECTRICITY IMMUNE_HEAT
Apply : 6

Object 'shield light holy'
Item Type: ARMOR Material: crystal
Weight : 15 Value : 250
Affects : skill bash by +10
Item is : GLOW MAGIC BLESS
Apply : 6

Object 'helm red metal sturdy'
Item Type: ARMOR Material: steel_metal
Weight : 4 Value : 21
Affects : HEALTH by 1
Restricts: NOMAGE NODRUID
Apply : 4

Object 'ranseur steel'
Item Type: WEAPON Material: steel_metal
Weight : 20 Value : 80
You sense that this item affects combat prowess.
Item is : MAGIC
Restricts: NOMAGE NOTHIEF NODRUID NOCLERIC
Class : ranseur
Damage : 5D4

Object 'longsword sword black long'
Item Type: WEAPON Material: adamantite_metal
Weight : 10 Value : 120
You cannot discern anything else.

Object 'hammer runed metal'
Item Type: WEAPON Material: mithril_metal
Weight : 10 Value : 60
Affects : SAVING_SPELL by -2
Item is : HUM MAGIC BLESS
Restricts: NOMAGE NOTHIEF NODRUID
Class : hammer
Damage : 2D8

Object 'bracelet beaded beads'
Item Type: OTHER Material: precious_metal
Weight : 2 Value : 40
Affects : INT by 1
Affects : AGE by 3
Item is : MAGIC
Restricts: NOMAGE NOTHIEF NOPALADIN NORANGER NOWARRIOR

Object 'boots bone pair'
Item Type: ARMOR Material: precious_metal
Weight : 10 Value : 200
Affects : RESIST_ELECTR by -2
Immune : IMMUNE_ELECTRICITY
Apply : 5

Object 'salt white'
Item Type: FOOD Material: organic
Weight : 0 Value : 20
Item is : NORENT

Object 'rice bowl'
Item Type: FOOD Material: organic
Weight : 1 Value : 1

Object 'armour armor granite'
Item Type: ARMOR Material: stone
Weight : 30 Value : 290
Affects : STR by 2
Effects : COLD
Item is : BLESS ANTI_GOOD
Apply : 10

Object 'shield granite'
Item Type: ARMOR Material: stone
Weight : 7 Value : 175
Affects : skill bash by +15
Item is : BLESS ANTI_GOOD
Apply : 6

Object 'pendant gold chain'
Item Type: OTHER Material: precious_metal
Weight : 2 Value : 40
Affects : DEX by -1
Affects : STR by 1
Item is : MAGIC
Restricts: NOMAGE NOTHIEF NOPALADIN NORANGER NOWARRIOR

Object 'axe silver bladed'
Item Type: WEAPON Material: steel_metal
Weight : 9 Value : 30
Affects : DAMROLL by 2
Affects : DEX by -1
Item is : MAGIC
Class : hand_axe
Damage : 3D3

Object 'bracelet jeweled'
Item Type: OTHER Material: precious_metal
Weight : 1 Value : 230
You cannot discern anything else.

Object 'boots soft leather'
Item Type: ARMOR Material: leather
Weight : 4 Value : 50
You cannot discern anything else. (SNEAK)

Object 'gauntlets power ogre'
Item Type: ARMOR Material: leather
Weight : 10 Value : 500
Affects : STR by 2
Item is : GLOW MAGIC
Restricts: NOMAGE NODRUID NOCLERIC
Apply : 5

Object 'ring insignia solamnic'
Item Type: WORN Material: steel_metal
Weight : 1 Value : 140
Affects : HITROLL by 1
Affects : ARMOR by -5
Item is : GLOW MAGIC ANTI_EVIL ANTI_NEUTRAL
Restricts: NOMAGE NOTHIEF NODRUID

Object 'ring dwarven silver'
Item Type: WORN Material: precious_metal
Weight : 2 Value : 120
Affects : CON by 1
Affects : LEARN by -5
Item is : MAGIC BLESS

Object 'brassards brassard dwarven'
Item Type: ARMOR Material: bronze_metal
Weight : 12 Value : 90
Apply : 7

Object 'halberd dwarven'
Item Type: WEAPON Material: bronze_metal
Weight : 15 Value : 100
Class : halberd
Damage : 3D5

Object 'boots dwarven thick'
Item Type: ARMOR Material: bronze_metal
Weight : 12 Value : 89
Item is : BLESS
Apply : 7

Object 'boots dusty pair'
Item Type: ARMOR Material: leather
Weight : 8 Value : 1
Apply : 2

Object 'shield large silver'
Item Type: ARMOR Material: steel_metal
Weight Weight : 13 Value : 120
Apply : 8

Object 'pickaxe pick axe gleaming'
Item Type: WEAPON Material: mithril_metal
Weight : 11 Value : 250
Affects : DAMROLL by 1
Affects : HITROLL by 1
Item is : GLOW MAGIC
Class : pole_axe
Damage : 3D6

Object 'hoopak oak handled tall ceremonial'
Item Type: WEAPON Material: thick_wood
Weight : 8 Value : 50
You sense that this item affects resistances.
Item is : MAGIC
Class : staff
Damage : 3D3

Object 'hilt ruby'
Item Type: WORN Material: precious_metal
Weight : 0 Value : 600
Affects : AGE by -3
Restricts: NOTHIEF NOPALADIN NORANGER NOWARRIOR